Awatsada
Sawasdichai.
Developing my own character "Kat"(concepts in 2D menu) into 3D model with ZBrush.
Modeling myself in a stylized 3D character.
Practice modeling the humanoid faces and tried to optimize topology.
A game project collaboration with my friends for their graduation project.
Visualizing their idea briefs into characters and turning them into an optimized 3D character ready for rigging and put into game engines.
My first project on modeling organic characters in MAYA and texture painting in Substance painter.
Creating and modeling full 3D scenes in MAYA, texturing in Substance Painter, and rendering with Marmoset.